A ROM hack page on this site answers four questions: which game is the base, which revision, which hash if one was published, and which patch format the author used. I do not fill a hash from memory. Mario 64 US has a SHA-1 because the decomp repository requires it. Smash Remix's official page says v2.0.1 and does not hand me a hash I am willing to invent. AKI's patcher was archived by its owner on 16 Oct 2026. Usamune’s project page and patcher were found on Google Sites and are linked from its guide.
Pokémon hacks live in their own section because the query is large. This index is the rest: AKI wrestling, Mario 64, Usamune, and Smash Remix. Other games, including EarthBound, Super Mario World, Fire Emblem 8, and GoldenEye, use project-specific base files; no universal hash is assigned here.
The button is still the home patcher. N64 projects need a big-endian .z64 before the patch. Disc and DS projects need the xdelta page. I link the format and the console from each detail page so this index does not repeat every header rule.
Verification language on the rows is a source count. Two sources means two independent pages agreed. One source means I am telling you the claim is single. Blank means I did not have the figure.